Raum & Klang

Spatial Audio Network Conference

19. & 20. June 25

ZiMMT invites to the RAUM+KLANG conference. Meet leading experts, pioneers and visionaries to rethink the future of immersive audio technologies and set groundbreaking impulses.

RAUM+KLANG combines knowledge transfer and networking at the interface of music technology, audio engineering, XR development and cultural industries – from live music and club culture to the performing arts.

RAUM+KLANG connects local players with international partners to promote interdisciplinary exchange and jointly set new standards in the world of immersive audio technologies.

Program

Over the course of two days, we can expect exciting expert contributions, demos and
listening sessions. We look forward to inspiring talks, lively discussions and exciting conversations!

19. June
Spatial Audio Fields

In Leipzig, we are part of a still small but growing industry for music and audio technology. We therefore see a special responsibility in the transfer of knowledge between researchers, developers and users. As the initiators of the network projects Spatial Audio Network Germany and Europe, personal discussions with our partners and colleagues are particularly important to us. We see the combination of artistic research and practice with technical innovation as a unity – in software, hardware, studio, live and exhibition setups. With this in mind, we have brought together a broad spectrum of experts, while at the same time networking local and international players. We look forward to welcoming all participants to the first Spatial Audio Conference at ZiMMT.

Soundjack is a low-latency communication system developed through ongoing research and development. It enables real-time audio streaming in both peer-to-peer and server-based modes. Depending on factors such as physical distance, network capacity, current internet conditions, and routing, Soundjack allows for real-time — or at least musically viable — remote interaction. As such, it is widely used for online music-making, enabling musicians and vocalists to rehearse or perform together as if they were in the same room. Soundjack is now getting ready for spatial audio use cases, such as streaming multichannel and sending positioning data via OSC. In this session, Alexander Carôt will present the latest developments and future directions of Soundjack, including a live demonstration of the system in action.

In this talk, Banu Sahin will share her experience working with spatial audio, highlighting processes involved in creating music, designing and operating a system. Participants will explore daily practices in applying 3D audio to live performances.

What aspects should artists keep in mind while composing for the third dimension? Which solutions are currently available to audio engineers for deploying immersive systems? How have immersive audio technologies influenced the way musicians perform today?

This session opens up a conversation between technology and artistic practice, offering perspectives for those dealing with the creative and technical realities of immersive audio in live settings.

In diesem Vortrag wird Banu Sahin über ihre Erfahrungen mit räumlichem Audio berichten und die Prozesse bei der Musikproduktion, der Entwicklung und dem Betrieb eines Systems beleuchten. Die Teilnehmer werden die täglichen Praktiken bei der Anwendung von 3D-Audio für Live-Performances erkunden.

Welche Aspekte sollten Künstler beachten, wenn sie für die dritte Dimension komponieren? Welche Lösungen stehen Tontechnikern derzeit für den Einsatz von immersiven Systemen zur Verfügung? Wie haben immersive Audiotechnologien die Art und Weise beeinflusst, wie Musiker heute auftreten?

Diese Session eröffnet ein Gespräch zwischen Technologie und künstlerischer Praxis und bietet Perspektiven für diejenigen, die sich mit den kreativen und technischen Realitäten von immersivem Audio in Live-Settings beschäftigen.

How do we define sound and space in relation to one another? In my work as a sound scenographer at studio TAUCHER, through the spatial audio project MNTN, and within the interdisciplinary explorations of spæs lab, I have developed a perspective shaped by both practice and discourse. In this talk, I will share how this understanding informs my approach to designing sound in exhibitions and artificial environments—where sound is not simply added to a space but actively shapes its perception and meaning.

Key aspects: sound scenography, design & communication, spatial aesthetics, spatial audio technology

Broad trends in augmented and virtual reality (AR/VR) audio are accompanied by a growing demand for advanced acoustic simulations that accurately reflect the properties of human auditory perception mechanisms. In this evolving landscape, the diverse and rapidly developing rendering methodologies create ambiguity regarding the optimal choice of techniques due to their inherent advantages and limitations. The presentation will therefore draw upon the fundamental principles of spatial hearing to outline the field of applied psychoacoustics by reviewing state-of-the-art methods for real-time binaural rendering, while addressing common obstacles, practical approaches, and emerging research directions.

The development of music has always been interrelated with the development of technical possibilities for composition and new formats of reproduction. Although technologies like AR and VR have been around for a long time, they are currently gaining new prominence in in both every day live and professional use. This is due to new technical developments and their increasing accessibility. Today, extended realities are among those technological innovations that promise to be formative for contemporary art and music. But even though there are some great potentials for working with sound and music, it feels like auditory aspects are often just necessary byproducts and not the artistic starting point for AR/VR works. In this talk, I will discuss technical and artistic possibilities and limitations of AR/VR from an auditory perspective and reflect on existing approaches for extended reality in music and sound art.

3D audio is everywhere – in cinemas, studios, and immersive art festivals – yet it’s still missing from the club scene. While music is increasingly produced in 3D, DJs lack the tools and formats to bring it to the dancefloor. This is where the Spatial Clubbing research and development project comes in.

In collaboration with Grapes 3D Audio Control, ZiMMT is developing a system that integrates seamlessly with standard DJ setups – CDJs, turntables, or controllers – and adds a spatial layer. A compact, intuitive controller lets DJs apply 3D effects in real time: tracks are distributed dynamically across the space, beat-synced and fully controllable without disrupting traditional workflows. The Spatial Clubbing Engine handles real-time rendering in the background, allowing DJs to focus entirely on their performance.

Successfully tested at the sens festival at ZiMMT, the system proves that immersive clubbing works – technically, artistically, and for the crowd. This talk offers insights into the concept, technology, challenges, and current development status – and calls for partners to support the next phase of the project.

20. June
Deep Dive

Multi-channel productions have been an integral part of teaching at the Faculty of Media at HTWK Leipzig for many years. We have been gaining experience with immersive audio since 2017. We test microphone setups, workflows and new technologies and incorporate them into our teaching.

In our presentation, we will talk about what we have learnt, how our way of seeing and working has changed and what projects we are currently working on.

ADM-OSC is an industry initiative aimed at standardizing object-based audio data (OBA) through the implementation of the Audio Definition Model (ADM) via Open Sound Control (OSC). With the growing prevalence of immersive audio – from music streaming to broadcasting – ADM is establishing itself as a standard for metadata, such as serial ADM or ADM-BWF or XML files in the studio. The ADM-OSC working group was founded four years ago to bridge the gap between immersive live and studio environments. Today, leading developers and manufacturers are working to simplify the use of audio object metadata – in the studio, broadcast, or live. ADM-OSC is already supported by numerous audio tools, including DAWs, mixing consoles, live rendering engines, controllers, tracking systems, and media server solutions. It is used in both live and studio productions and is gaining increasing interest from technology providers. This presentation provides insights into the origins of ADM-OSC, the 1.0 specification, as well as current developments and future outlooks.

In this lecture Martin Recker presents strategies and concepts for composition and performance with spatial audio using the software LEMM3D, developed by the artist duo Hauptmeier|Recker. LEMM3D is a software that combines multi-channel sound synthesis and spatial design in an intuitive live electronics setup. Inspired by acousmatic aesthetics and electroacoustic improvisation, LEMM3D combines sound generation and spatialisation in an innovative way. Based on IRCAM’s Spat algorithms, various DSP concepts and spatialisation methods as well as spectromorphological parameter mappings, LEMM3D enables us to unite sound and space into an expressive spatial instrument.

Within the Sonic Moves software, developer Marc-André Weibezahn has created an interface between the AudioKit engine and the API PHASE (Physical Audio Spatialization Engine) developed by Apple, an engine to enable complex, dynamic audio experiences in your games and applications. Within Sonic Moves, Marc-André developed a spatial mixer that combines binaural rendering with different reverb environments and integrates Apple’s native, dynamic head tracking (e.g. with Airpods). In his presentation, he talks about the conceptual connection of the different engines and gives insights into the practical development.

Speakers

Konstantin Fontaine

(Developer and Sound Artist)
Konstantin Fontaine (b.1996) is an audio technologist, programmer and sound artist, specializing in virtual acoustics, spatial audio signal processing, and sonic arts. He studied audio communication and technology at TU Berlin, where he currently holds a position as acoustical research assistant in the field of virtual environments and binaural rendering.
As part of ZiMMT in Leipzig he is responsible for technical aspects and curatorial work, while his research there explores spatial audio for various artistic and applied purposes. With a focus on his artistic background, he particularly explores generative approaches and algorithmic systems, with works exhibited at multiple institutions, such as Humboldt Forum Berlin, ZiMMT Leipzig and Documenta Kassel.

Mathieu Delquignies

(Audio- and Mixing Engineer)
Mathieu holds a Bachelors's degree in applied physics from Paris 7 University and Master's degree in sound engineering from ENS Louis Lumière in 2003. He has years of diverse freelance mixing and system designer experiences internationally, as well as loudspeakers, amplifiers, dsp and software products developments. He joined d&b audiotechnik in 2018 to be French application support, workshops and seminars organizer, to support new technologies and make them accessible for use in the field.
In particular, the object mixing of soundscapes and their interoperability on tour is a subject close to his heart. Also AES member since 2002 and treasurer of AES French section.

linkedin.com/in/mathieu-delquignies

Paul Hauptmeier

(composer and multimedia artist)
Paul Hauptmeier is a composer and multimedia artist based in Leipzig. He studied electroacoustic composition at the University of Music FRANZ LISZT Weimar and at the "University of California San Diego". Since 2009 he works as part of the artist duo Hauptmeier|Recker in the field of composition, sound and multimedia art. The duo is engaged in diverse domains, spanning opera, live electronic performance, radio art, electroacoustic music, and site-specific installation.
Since 2022, the duo teaches sound art at the Burg Giebichenstein University of Art. Paul is a founding member of the ZiMMT in Leipzig, where he conducts research in the field of spatial audio and organises workshops, panels, concerts and exhibitions on the subject. Besides multichannel based 3D audio, he has a strong interest in augmented reality in the field of sound and multimedia art. His latest works and sound installations have been presented in international festivals and institutions like: Sharjah Biennale UAE (2025), Venice Biennale (2024), Festspielhaus Hellerau (2024), Ses Dotze Naus Ibiza (2024), Tallinn Music Week (2024), European Media Art Festival (2023), Telliskivi Tallinn (2023), Venice Biennale Musica (2022) and many more.

hauptmeier-recker.de

Banu Sahin

(Audio Engineer)
Banu Sahin has a passion for immersive audio and has been involved in a wide range of projects, from small venues to large open-air events. She has supported various artists and productions through spatial audio system design and operation. She studied Music Technologies – Audio Design at Yıldız Technical University in Istanbul and spent a year at the Institute for Computer Music and Electronic Media (ICEM) at the Folkwang University of the Arts. She later earned her Master’s degree in Music Acoustics at the Erich-Thienhaus-Institut of the Detmold University of Music.
In 2022 and 2023, she served as chair of the elected board of AES Germany. In parallel, she co-founded and chaired the “Verein Deutscher Audio Ingenieur:innen,” both of which continue to support the professional audio community. From 2017 to 2025, she worked at d&b audiotechnik, specializing in Soundscape and spatial audio applications. She is currently exploring new creative and technological possibilities in immersive audio and continues to contribute actively to the field.

LinkedIn-Profil von Banu Sahin

Johannes Scherzer

(Sound-Szenograf)
Johannes Scherzer studied sound at the Film University Konrad Wolf in Potsdam-Babelsberg before co-founding TAUCHER, a sound scenography studio in Berlin. His work at TAUCHER has led to several other projects, including the spæs lab for spatial aesthetics in sound Berlin, which he co-founded with Gerriet K. Sharma. He also developed MNTN – The Sound of the Mountain, a spatial sound software designed for scenographic sound projects. From time to time, he publishes a text and gives courses on sound and space.

Felix Deufel

Felix Deufel is a sound artist focusing on sound and space, spatial hearing, and the significance of soundscapes for both humans and the environment. His artistic works encompass room installations, compositions, field trips, and research. Deufel is the founder of Not a Number Studio, which has recently released Grapes 3D Audio Control, a creative tool for spatialization. In 2020, he established the Centre for Immersive Media Art, Music, and Technology (ZiMMT) in Leipzig, providing a platform for interdisciplinary collaboration and innovation in the realms of immersive media art and technology.
Deufel is Co Initiator of both, Spatial Audio Network Germany and Spatial Audio Network.

grapes-3d.com
notanumber.space
felixdeufel.net

Martin Recker

(Composer and Multimedia Artist)
Martin Recker is a composer, sound and multimedia artist. He is part of the internationally active artist duo ‘Hauptmeier|Recker’, with whom he has been working since 2009. Together they have realised concerts and sound installations for renowned festivals such as the Venice Biennale and the Sharjah Biennial.he studied composition with Robin Minard and Maximilian Marcoll at the HfM FRANZ LISZT Weimar and at the Sibelius Academy Helsinki with Marianne Decoster-Taivalkoski
His artistic practice includes spatial audio live electronics, large-scale and site-specific sound and multimedia installations as well as compositions for theatre and opera on prestigious stages. In addition, he composes spatial music for film and radio plays.As co-founder of the ZiMMT in Leipzig, Martin Recker researches spatial audio and curates events and panels with which he sets decisive impulses for the scene of immersive music in Germany and internationally.Martin Recker has been a lecturer in sound art in the Department of Time-Based Arts at the BURG Giebichenstein University of Art and Design in Halle since 2022.

hauptmeier-recker.de

Alexander Carôt

Besides a practical training in programming and electrical engineering, Dr. Alexander Carôt has actively been playing bass and the NS-Chapman-Stick in several rock, pop and jazz ensembles. In 2004 he received a german engineering diploma within an interdisciplinary study program in order to combine the arts and technology. Motivated by the passion for remote music performances with musicians in different places, he completed his PhD in computer science in 2009 at the University of Lübeck/Germany.
In 2010 he has been appointed Full Professor in media computer science at the University of Applied Sciences, Anhalt, Germany and additionally received his state doctorate (Habilitation) in the field of audio communication at the technical University of Berlin, Germany in 2021. Since 2005 he has been developing the “Soundjack” software which has been used in numerous network music performances all over the world. Besides continuously improving “Soundjack” in terms of signal latency, quality and usability he is playing in various remote music ensembles. In his recent research and development activities he is focusing on novel multimodal delay-optimized transmission approaches especially in the context of music ensembles with up to 100 participants.

soundjack.eu

Christian Birkner

Christian Birkner has been head of the audiovisual studios at the Leipzig University of Applied Sciences since 2001 and in this role also actively contributes to audio technology teaching. He is particularly interested in production workflows for immersive audio and multi-channel stereophony. He has been in charge of the Leipzig regional group of the Association of German Sound Engineers (Verband Deutscher Tonmeister) since 2020.

Felix Wege

Felix Wege studied media technology with a major focus on immersive audio at HTWK Leipzig until 2022. Since graduating, he has worked at BUCHFUNK as a sound engineer and mixing engineer for radio plays. In 2023, he found his way back to the HTWK as a lecturer and is now helping to shape teaching there with a focus on immersive audio.

Robert Dorn

Marc-Andre Weibezahn

Marc-André is the founder, developer and designer of the Sonic Moves app. As a communication designer (M.A.), he specializes in programming and design of interaction and user interfaces - especially at the interface of augmented reality and audio engines. With his experience in front-end and back-end development, he focuses on the development of interactive creative applications. He has been exploring the connection between physical movement and digital sound generation for over six years.

Jakob Gruhl

Jakob Gruhl is a museologist, musician and Sorbian artist and works at the interface of art, technology and mediation. He is co-developer of the software tools Sonic Moves and Mazetools, which combine multi-sensory approaches with artistic and musical forms of expression. As a creative producer, he is co-founder of Sonic Moves, Ectoplastic UG and ZiMMT e.V. as well as co-initiator of the Spatial Audio Network Europe (SANE).

Sebastian Oeynhausen

Daniel Rudrich

Daniel Rudrich is an audio software developer from Graz, Austria, holding a Master's in Audio and Electrical Engineering. He is the creator of the IEM Plug-in Suite and specializes in designing intuitive tools that make advanced audio technology more accessible. Daniel is the lead developer at atmoky, a company focused on 3D audio solutions, and the main developer behind Grapes, a control application for immersive audio environments.

Tickets

1 day pass:
65 € regular
30 € (Students)

full conference pass:
110 € regular
55 € (Students)

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Sponsors:
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Newsletter

Newsletter

Artist List

Aii Wijayanti Anik
Aliya Sayfart
Amoenus
Andreas Nordheim
Andreas Ullrich
Andreas Wannerstedt
Anna Schimkat
Antje Meichsner
Artes Mobiles
Birk Schmithüsen
Brigitta Muntendorf
burgund t brandt
Ca$$andra
Chiara Stuto
Christof Schlager
Claudia Schwarz
Cleo Doelling
Crys Cole
Cucina Povera
Damián Gorandi
Daniel Wilmers
Dasniya Sommer
David Simmons
Denim Szram
Diana Syrse Valdes
dotzerosix
Ectoplastic
Elisa Batti
EMIKA
Enrique Tomás
Ensemble 23
Ensemble Polli Morph
Fabian Raith
Felice & The Frameworker
Felix Deufel
Felix Leffranks
Frederike Moormann
Geräuschkulisse
Grace Boyle + Antoine Bertin
Hanno Leichtmann
Hauptmeier | Recker
Helga Hagen
Henrik Rohde
hitness.club
HMT Leipzig
Ikbal Lybus
Iulja Smeu
Jacopo Cenni
Jakob Gruhl
Jana Irmert
Jasmina Rezig
Jasha Hagen
Jason Langheim
Jeffrey Döring
Jessica Ekomane
Jiyoung Chloe Yoon
Johannes Schütz
John Burnett
Julia Kiehlmann
Julian Charrière
Juliane Kowalke
Jules Reidy
Judith Crasser
Katharina Bévand
Kerstin Ergenzinger
Kilian Ernst
Klara Ravat
Klara Spunk
Kollektiv WERT
Kollektiv:Koeln
Konstantin Fontaine
Krachim
La Pesch
Leaf Audio
Leon Goltermann
Leonie Strecker
LiLe
Lina Orlando
Loewe Immerlieb
Lucas Gutierrez
Ludwig Berger
Luise Wonneberger
Louise Rossiter
mʊdʌki
Manu Mitterhuber
Marcus Schmickler
Marja Ahti
Maria Wildeis
Mariam Gviniashvili
Marie Luise Möller
Martí Guillem
Martin Recker
Maxim M. Chubarov
Maxi Pongratz
Michael Akstaller
Michael v. zur Mühlen
Michaela Pňačeková
Mia Gara
Mortiz Simon Geist
Natasha Barrett
Nani Cooper
Nina Buttendorf
Nikhil Nagaraj
Oliver Steidle
Oscar Friisgaard
Panayiotis Kokoras
Patrícia Pinheiro
Patrick Franke
Patrick Loos
Passion Asanu & Cosmo Schüppel
Paul Hauptmeier
Passepartout Duo
Perila
Philipp Rumsch
Portrait XO
Prof. Charles Spence
Prof. Ercan Altinsoy
Prof. Thomas Hummel
Quast
Rashad Becker
Rian Treanor
Riddle
Robert Lippok
Robert Normandeau
Robertina Šebjanič
Robin Minard
Sabine Lippold
Saou TV
Sara Persico
Scriabin Code Ensemble
Sébastien Branche
Simon Schäfer
Solaris
Sofie Neu
Sophia Amelia Eickhoff
Sphere Radio
Stephanie Felber
Stephan Kloß
Steffi Narr
Studio Aabove&Below
Studio Tutti und Twinkx e.V.
Sub_Bar
Tasneem Lohani
Theresa Rothe
Thomas Ankersmit
TIBSLC
Tomoko Nakasato
Viti-Ko Lilja Schell
Victor Mazon Gardoqui
Valerio Tricoli
Viola Yip
Werkbühne
Whispers Red
Wiete Sommer mit Cryptoheroes
Wolfgang Georgsdorf
X. LEE
YAAND & urbau
ZIXP

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